NullRef exception in AmplifyMotionObject [SOLVED]
Posted: Sat Mar 29, 2014 7:07 pm
I get this nullref exception when I instantiate objects with the AmplifyMotionObject script attached.
The error appears only when there is no camera with the amplify motion effect in the scene. In my case, it happens when I start the game in batchmode for dedicated game server instance, where it doesn't create cameras.
I was thinking about a workaround to remove all AmplifyMotionObject scripts right after instantiating objects (but before start), in case there is no camera, but that's a bit cumbersome. Or just add a dummy camera with the effect.
Is there an easier fix for this? There is no way to get the source code for AmplifyMotion, right?
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NullReferenceException: Object reference not set to an instance of an object
AmplifyMotionObject.Start ()I was thinking about a workaround to remove all AmplifyMotionObject scripts right after instantiating objects (but before start), in case there is no camera, but that's a bit cumbersome. Or just add a dummy camera with the effect.
Is there an easier fix for this? There is no way to get the source code for AmplifyMotion, right?