Code: Select all
NullReferenceException: Object reference not set to an instance of an object
AmplifyMotionObject.Start ()I was thinking about a workaround to remove all AmplifyMotionObject scripts right after instantiating objects (but before start), in case there is no camera, but that's a bit cumbersome. Or just add a dummy camera with the effect.
Is there an easier fix for this? There is no way to get the source code for AmplifyMotion, right?