AT2 v2.0.3 - Alpha 38

Development feedback for early adopters.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

AT2 v2.0.3 - Alpha 38

Post by Ricardo Teixeira »

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Amplify Texture v2.0.3 Alpha 38 is Now Available for Download
http://amplify.pt/download
Dear developer,

It’s been quite a while since our last release, we would like to start by apologizing for the delayed post. We hoped to have a more developed version by now but unfortunately we have been stuck, so to speak, in a back-and-forth loop with constant Unity updates, bug fixes, customer support, API changes, shader updates and even contract work.

You might not be aware but we do quite a lot of contract work in order to maintain Amplify and the direct development of our Unity products. The time we put in into these collaborations will vary depending on complexity, larger projects such as Rust by Facepunch Studio for example require close to full time attention of one of our developers.

In order to better support the development and maintenance of AT2 we are also exploring alternative 1-Seat pricing and distribution. Remarkably, unlike AT2, Amplify Motion & Color have been licensed at a steady rate in the Unity Asset Store and currently comprises over the majority of our Unity Products income. We have decided not to raise the price of our current AT2 licensing offer, instead we're considering offering a more affordable single seat license aimed at the Asset Store.

If you don’t intend to purchase additional seats this will not affect you but be aware that should you need to acquire additional seats you will be able to do so at a reduced cost in the near future.

We have not stopped development but new features have been delayed in order to maintain and develop Amplify Texture 2. We were fortunate enough to find users willing to share massive and varied projects that would serve as test cases greatly improving the overall stability, quality and performance.

As you can see from the title we are now in Alpha 38, by working closely with select developers we have been able to quickly iterate and improve the package. It’s thanks to those developers that we can now say with full certainty that we are about to release a stable and up-to-date package. Sadly we weren't able to include all the features we mentioned in the last update post but now we should be able to speed up the development.

We will do our best to keep you all in the loop and to post more often. AT2 has been greatly improved since the last build, check the full details below.

Recommended
• Unity 5.2+

Alpha 38 Changes
• Added built-in VR support available in Unity5.1.2+
• Added basic virtualized Unlit shaders
• Added Standard and Unlit virtualized HDR shaders
• Added _HeightMap to displacement channel property list
• Added VTSampleAlbedo with internal HDR selection via _VT_HDR_ALBEDO keyword
• Updated Standard shaders to Unity 5.2.1f1
• Updated Alloy3 integration package to latest version v3.2.6
• Removed remaining runtime memory allocations
• Removed Alloy2 integration package
• Removed Oculus Rift integration package
• Fixed issues with Unity's BuildPipeline, batch mode builds; rationalsystems patch
• Fixed displacement or occlusion not working properly when normal was disabled in VT
• Fixed missing BASE alpha compression type option
• Fixed out-of-date OSX native binaries
• Fixed EXR files not working properly in OSX
• Fixed potential error when destroying AmplifyCamera
• Fixed streaming thread shutdown
• Updated Alloy3 integration package to latest version v3.2.3
• Updated Skyshop integration package to latest version v1.12.2
• Updated Unity 5 standard and legacy shaders to latest version 5.1.2f1
• Updated internal FreeImage to 3.17.0
• Dropped Unity4 support

Alpha 37 Changes
• Added per-layer compression type
• Added layer multiple property name support; split by semicolon
• Added full Unity5 and Alloy3 support
• Added support for multiple shader properties for each layer
• Fixed multiple camera support
• Fixed crash when running resolutions higher than 2K
• Fixed definition collision in Point struct
• Fixed GL.IssuePluginEvent() compatibility with Scaleform
• Fixed streaming taking over the CPU
• Removed unnecessary GC alloc verification code
• Eliminated most runtime allocations

Currently working on
• Script access to virtualized texture data for additional control and flexibility
• Cross platform support (mainly Mobiles and Consoles)
• Critical performance improvements

You wont have to wait for the next build until all the features above are complete, we will make them each available as soon as they are ready in upcoming updates.

We will post an update on our current status next week, likely without a new build but we will do our best to keep you up-to-date on all developments.

Call to cooperation:
  • If AT2 is a pivotal tool in your large-scale project, please consider providing us one of your larger datasets for robustness testing. Unfortunately we're lacking large data sets and in AT2 we _really_ want to solve ALL scalability issues.

    Please note that we're available to sign any contracts or NDAs necessary to protect your copyright. We are absolutely certain that both our parties can benefit from this type of cooperation. If you're interest, please contact us directly or, feel free to reply here to get things started.
As usual, we invite you to participate and help us shape this product. Your feedback is very important to us.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 v2.0.3 - Alpha 38

Post by Diogo Teixeira »

Hi everyone!

Since I eventually became a communication bottleneck, Ricardo will be responsible for handling update notifications from henceforth and he'll also be pressing relevant builds to release.

Things are starting to get under control again and we're back on track for an official release this year. We're hoping new partnerships will help push us forward.

Kind regards and thank you for your patience.
Research & Development at Amplify Creations
menace
Posts: 10
Joined: Thu Apr 10, 2014 4:04 pm

Re: AT2 v2.0.3 - Alpha 38

Post by menace »

Thx alot for the information update guys.
mikaelwallin
Posts: 18
Joined: Wed Jul 23, 2014 12:00 pm

Re: AT2 v2.0.3 - Alpha 38

Post by mikaelwallin »

Awesome guys can't wait to upgrade. I agree with the new licensing option. You need to make AT2 available on the assetstore!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AT2 v2.0.3 - Alpha 38

Post by Ricardo Teixeira »

mikaelwallin wrote:Awesome guys can't wait to upgrade. I agree with the new licensing option. You need to make AT2 available on the assetstore!
Thanks! Looking forward to your feedback ;)
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AT2 v2.0.3 - Alpha 38

Post by Ricardo Teixeira »

Quick Update: Development is coming along quite nicely, we should have something more palpable in a couple of weeks. No major changes to report at the moment, we are deep in development but be sure to let us know if any of you run into any issues with Alpha 38; stability is one of the main priorities.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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