Re-enabled motion blur on objects in real time.
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anarcheril
- Posts: 4
- Joined: Tue Jun 09, 2015 2:41 am
Re-enabled motion blur on objects in real time.
Hey, in our Unity 5 project we are having some issues enabled the object motion blur script on our characters mesh which is merged at different times during run time, is there a specific to handle dynamics cases like this? This will also be important since we have a procedurally generated open world and will need to add the motion blur to objects as they are spawned in the game area. Thanks in advance. 
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Re-enabled motion blur on objects in real time.
Hello,
Are you using the Auto Register Objs option or are you manually adding the Amplify Motion Object Script to your assets?
How are you combining the objects?
Thanks!
Are you using the Auto Register Objs option or are you manually adding the Amplify Motion Object Script to your assets?
How are you combining the objects?
Thanks!
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- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Re-enabled motion blur on objects in real time.
Quick Note: The Amplify Motion Object Script should be at the root of the skinned mesh/character, be sure to pause and check your assets during play.
Thanks!
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!