3rd Party Shaders [SOLVED]

Massive Virtual Texturing for Unity Pro
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DonGray
Posts: 11
Joined: Wed Nov 20, 2013 9:26 pm

3rd Party Shaders [SOLVED]

Post by DonGray »

Hi,
I started to use the trial of amplify texture, but noticed most of my shaders are not standard Unity shaders.
I downloaded the example of how to change a 3rd party shader to fit AT,
but I do not write shaders or code at all.
Most likely not much I can do to make them compatible?

Don
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: 3rd Party Shaders

Post by Diogo Teixeira »

Hi Don,

We'll be happy to help you convert some of the shaders for you, if you end up pre-ordering.

In the long term, however, we're looking to add our own nodes to ShaderForge in order to let anyone build or adapt shaders in a more user friendly fashion.

Thank you for your interest in AT!
Research & Development at Amplify Creations
Licarell
Posts: 2
Joined: Mon Sep 22, 2014 8:08 pm

Re: 3rd Party Shaders [SOLVED]

Post by Licarell »

Have you looked at adapting your shaders to Jove 2?
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Ricardo Teixeira
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Re: 3rd Party Shaders [SOLVED]

Post by Ricardo Teixeira »

Hello Licarell,

Regarding PBS, our focus is currently on Alloy, Skyshop and Lux. We would certainly love to support as many frameworks as possible but we will have to revisit this one at a later stage.

Jove is an excellent framework; I'll be sure to get in touch with you when we begin testing it.
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Licarell
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Joined: Mon Sep 22, 2014 8:08 pm

Re: 3rd Party Shaders [SOLVED]

Post by Licarell »

Well Jove 2 is no longer just a PBS system but a whole new rendering pipeline... It's focused for higher end systems/games with DX11 only.

It can have literally hundreds of lights with no hit on performance.

If you haven't checked it out yet I think you need to look at it closer, this product would look fantastic with the Jove 2 render system.
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Ricardo Teixeira
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Re: 3rd Party Shaders [SOLVED]

Post by Ricardo Teixeira »

Licarell wrote:Well Jove 2 is no longer just a PBS system but a whole new rendering pipeline... It's focused for higher end systems/games with DX11 only.

It can have literally hundreds of lights with no hit on performance.

If you haven't checked it out yet I think you need to look at it closer, this product would look fantastic with the Jove 2 render system.
Indeed, I had my eye on it since the earlier versions. Really cool stuff, it would be great to support it.
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artzfx
Posts: 5
Joined: Thu Feb 13, 2014 11:05 pm

Re: 3rd Party Shaders [SOLVED]

Post by artzfx »

Hi Guys,

Any chance of UBER shader support please?

https://www.assetstore.unity3d.com/en/#!/content/39959

Thanks,
Neil.
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Ricardo Teixeira
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Re: 3rd Party Shaders [SOLVED]

Post by Ricardo Teixeira »

artzfx wrote:Hi Guys,

Any chance of UBER shader support please?

https://www.assetstore.unity3d.com/en/#!/content/39959

Thanks,
Neil.
Hello Neil,

Thank you for your interest, we are looking into it.

I will keep you posted on any new developments.

All the best,
Ricardo Teixeira
@amplifycreates
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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