Functions Parameters can be exposed?

Node-based Shader Editor
Post Reply
Mspalante
Posts: 1
Joined: Wed Apr 10, 2019 3:37 am

Functions Parameters can be exposed?

Post by Mspalante »

Hello everyone :)
I'm working in one project using Amplify Shader and i didnt have much experience with the add-on and in suffering a little heehehhe.

Well i created one function with a lot of parameters that can be exposed by opening the ShaderEditor and then clicking on the Function Node that i created.
I looking to able and disable that by clicking on the material inspector and isnt on the shader editor.
Because i dont want this parameter be able on the other instances (includes: water, dirty etc that open a lot of textures to select on the inspector)

Its possible these Switches be instanced by materials and exposed on inspector to able them ?
User avatar
Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Functions Parameters can be exposed?

Post by Amplify_Borba »

Hello, thank you for getting in touch and for your support!

If I understood correctly and you want to customize how the material inspector behaves, you'll have to look into creating your own Custom Inspector, as this is outside of the scope of our tool.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Post Reply