Hi all,
Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.
Also is it possible to do this taking into account Tessellation?
Many thanks!
Getting vertex position after deformation
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Getting vertex position after deformation
Hello, apologies for the bad timing on our part but we're moving our support to the official Unity forum threads.
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Official Unity Forum Threads
Amplify Shader Editor
Amplify Impostors
Amplify Occlusion
Amplify Bloom
Amplify Color
Amplify LUT Pack
Learn more here.
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!