Surface shader template for multipass

Node-based Shader Editor
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empika
Posts: 4
Joined: Thu Feb 07, 2019 3:53 am

Surface shader template for multipass

Post by empika »

Hi there,

I’m trying to write a shader that has multiple passes and I’d like to just use a surface shader as that keeps things fairly simple and help me not have to dive in to recreating a bunch of functionality with a vertex and fragment shader.

Is this possible yet? There’s a topic from six months or so ago that suggests it’s a feature you’re working on, is this still the case?

Thanks
empika
Posts: 4
Joined: Thu Feb 07, 2019 3:53 am

Re: Surface shader template for multipass

Post by empika »

I managed to do this just using UsePass's.

Thanks
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