Ricardo Teixeira wrote:Hello Vlad,
Thank you for getting in touch, we would be happy to help. We are not entirely sure about your particular case, if possible please elaborate on why you would need AC to be enabled while using the "-nographics" flag. As with similar components AC is disabled because the shaders are invalid while using the "-nographics" flag resulting in pink artifacts or similar issues.
Please do elaborate, we might be missing something.
Thanks!
Hi Ricardo,
"-nographics" flag is used during the build process of the project. In my understanding it is to allow building the projects on the machines that don't have graphics cards. We were utilizing this flag for our builds, as we don't use any other Unity features that would require graphics card during the build process. That is until we included AmplifyColor into our project.
Our project is a video game, so naturally during the runtime we would require a video card for our player. However, during the build process, AmplifyColor is the only library that requires graphics card.
So, my question is: what does AmplifyColor do during the build process? Is that possible for AmplifyColor to not check for graphics card presence during the build process, if there is no graphics processing occurring?
Thank you,
Vlad