Washing-out image if before tonemapping

Full-scene Motion Blur for Unity Pro
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Arakade
Posts: 6
Joined: Wed Jun 17, 2015 10:35 pm

Washing-out image if before tonemapping

Post by Arakade »

Hi,
I'm trialling Ampliy Motion. When enabled and before Tonemapping (it's 'above' Tonemapping in the effects stack on the camera), it seems to wash out some of the colour. Is this (a) known, (b) expected, (c) avoidable ? Is it an LDR-only image effect?

Specifically here are bad and good:

Image effects

Good:
Image

Bad:
Image

Images

Good:
Image

Image

Thanks, Rupert.
p.s. I'm @Arakade from Twitter. Thanks for your help earlier. Questions relating to local multi-player to follow later.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Washing-out image if before tonemapping

Post by Ricardo Teixeira »

Hello Rupert,

Great to hear from you. We usually recommend placing MB at the same level of DoF. We had some artifacts caused by high range values so we're currently clamping those values. This means that, for now, the MB will have to be placed after tone mapping. Soon we will provide proper HDR MB support, you can expect a fix in the near future.

Let us know if you have any additional questions, we would be happy to help.

Thanks!
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Arakade
Posts: 6
Joined: Wed Jun 17, 2015 10:35 pm

Re: Washing-out image if before tonemapping

Post by Arakade »

ok, thanks Ricardo. So you'd expect tilt-shift (or DoF) to be in LDR (which seems perfectly fine). I'll try that.

I admit I never found anything suggesting recommended order for all these image effects so just moved them around until it looked about right :? If you know of a resource, I'd welcome :)
Arakade
Posts: 6
Joined: Wed Jun 17, 2015 10:35 pm

Re: Washing-out image if before tonemapping

Post by Arakade »

Just a quick follow-up to say that seems to work fine. Thanks :)
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Washing-out image if before tonemapping

Post by Ricardo Teixeira »

Hello,

Happy to know it's working for you.

Unfortunately I don't have additional information regarding Unity component order, it really depends on the effects used.Rule of thumb, first add effects that preserve edge information and then things like AA.

For example: Tonemapping -> MB -> DOF -> AA -> bloom -> grading

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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