Not working on mobile [SOLVED]

Advanced Color Grading for Unity Pro
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Devil_Inside
Posts: 7
Joined: Sun Feb 09, 2014 11:55 am

Not working on mobile [SOLVED]

Post by Devil_Inside »

Hey!
I've bought Amplify Color at the recent AssetStore sale.
It works fine in the editor, sends and reads screenshots from Photoshop, applies color grading just fine when you test it in the editor. But as I build and deploy on mobile(Android) there seems to be no effect. The FPS is lower, so some kind of computation is taking place, but the final image has no color grading.
I've tested both Standard and Mobile quality level and it makes no difference.

I've tested a trial version of Amplify Color before the recent update which added Mobile Optimization, and while it lagged like hell (down to 3 fps on a Tegra3 device), it had the color grading working. Right now though, it has no effect.

What am I doing wrong and what should I do?

P.S. I'm using Unity Pro trial at the moment. It includes both Android Pro and iOS Pro, so it should work, but maybe there is a problem with the trial?
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: Not working on mobile

Post by Diogo Teixeira »

Hi

I personally tested on a Nexus 7 2013 (Snapdragon) device and had the other developer test on a iPod (4th gen), before we submitted to the Asset Store. Although, it's still possible that something went wrong.

Do you get any error messages on the logfile when you run on the device?

I will have access to a Tegra3 device again in 2 weeks. Not sooner unfortunately. Is there any chance you can confirm this problem on a different device?
Research & Development at Amplify Creations
Devil_Inside
Posts: 7
Joined: Sun Feb 09, 2014 11:55 am

Re: Not working on mobile

Post by Devil_Inside »

I've tested this on a non-tegra3 device and still have the problem.
Also, I've created a completely new blank project, added Amplify Color and it seems to work fine. So it definitely has something to do with my project.
I've removed everything from the project except a blank scene and Amplify Color folder, but it still doesn't work. It might have something to do with the quality/player settings.
I'll keep investigating and I'll post when I find out what's causing this.
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: Not working on mobile

Post by Diogo Teixeira »

Interesting. So it's not device dependent.

Thanks for that. Please let us know if you figure it out.

I'll also investigate further and get back to you.
Research & Development at Amplify Creations
Devil_Inside
Posts: 7
Joined: Sun Feb 09, 2014 11:55 am

Re: Not working on mobile

Post by Devil_Inside »

Ok, it works now!!
It seems that Unity didn't properly update the Amplify Color asset when I imported it on top of the old trial version.
I deleted the Amplify Color folder and reimported the asset from the asset store and it started working!

It's also so fast now! My game was unplayable with the old version even on that Tegra 3 device, and with the new version it works pretty fine even on an old HTC Desire HD!


P.S. You can probably mark this thread as [SOLVED]
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: Not working on mobile

Post by Diogo Teixeira »

Excellent news!

Glad to know the performance is more acceptable now :)
Research & Development at Amplify Creations
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