AT2 v2.0.3 - Alpha 36

Development feedback for early adopters.
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

AT2 v2.0.3 - Alpha 36

Post by Diogo Teixeira »

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Amplify Texture v2.0.3 Alpha 36 is Now Available for Download
http://amplify.pt/download
Dear developer,

We're happy to announce our latest release, Alpha 36. Our plan is to release one last Alpha (a37) containing a few smaller, albeit important, changes and then finally move on to the Beta stage.

Development has been slow due to a number of factors, but mostly lack of available man hours. We can finally announce, however, that a new programmer will be joining our team starting in April. We're counting on him to alleviate some of the burden while we push for the final release.

This release features full support for Unity 5 and Alloy 3:

Image
Image

One of the most important fixes is related to image quality. It involves seams between mips and repeated textures:

Image
Tools window now displays a cleaner look. We found it was important to explicitly separate the various tools using UI foldouts. We also added a folder input to optionally restrict conversion:

Image
Without further ado, here are all the changes in Alpha 36:
  • Requirements
    • Unity 4.6.3+
    • Unity 5.0+

    Alpha 36 Changes
    • Fixed missing page file issues
    • Fixed black/invalid texturing when an empty VT was assigned to manager
    • Fixed non-pow2 texture resize to pow2
    • Fixed clamping instead of tiling when base/diffuse not assigned
    • Fixed warnings when changing streaming thread number
    • Fixed anisotropic filtering seams on lower mip levels
    • Fixed lack of material search folders as critical error; now just issues a warning
    • Fixed prepass support for all/standard transparent cutout surfaces
    • Changed AmplifyTextureRuntime to AmplifyTextureCamera; both work for now but runtime issues warning
    • Improved streaming thread synchronization; now lighter and more robust
    • Improved Tools window; added search folder to material converter tool
    • Improved Alloy 2.x support
    • Added full Alloy 3.x support
    • Added full Unity 5.x support
    • Updated 3dsMax bake tool to latest (0.16)
    • Cleaned up comments in entire script code base
    • Now distributing separate builds for Unity4 and Unity5

    IMPORTANT NOTE
    Please make sure to add the following pragma to your custom AT2 shaders:
    #pragma multi_compile _ _VT_SINGLE_MODE

What's next? (subject to change)
  • Alpha 37
    • Address memory footprint issues; eliminate per-frame allocations
    • Address high CPU utilization issues
    • Address slower tile "pop-in" introduced in a36; rollback to a35
    • Multiple property names per-layer; merge some presets (Alloy2+3, Unity5 Metallic+Specular)
    • Allow texture rename and move without requiring a VT rebuild
    • Disabled/error manager rendering mode; Editor: display pattern, Runtime: fallback to 64x64 texture
    • Improved terrain support: Unity 5 fixes + multiple terrains/meshes using same material/tile-set

    Beta 1
    • Optional explicit page requests; ability to disable PrePass
    • Official 2D mode support
    • Mobile support

    Beta 2
    • Import Proxy Folders
    • Substance, ShaderForge, RTP, Probuilder support

    Beta 3
    • Legacy and Directional Static Lightmaps
    • Virtualized Secondary/Detail Layers
    • Procedural Virtual Textures

    Release Candidate 1
    • Multi-tile grid cache compression
    • Multi-tile cache folder settings
    • Multi-tile grid caching progress bar

    Post-Release
    • Improved SLI/CF support
    • Spherical Terrain support
    • Optional full HDR pipeline
    • Webplayer, WebGL, Consoles
    • Custom VT layouts, unlimited layers, unlimited virtual textures
    • Automated batching, hierarchical tile cache
    • Real-time background VT builds, command-line VT builds
    • Compressed cache, more on-disk/ram compression options
    • Animated virtual textures (experimental)
    • Unreal Engine 4 port
Call to cooperation:
  • If AT2 is a pivotal tool in your large-scale project, please consider providing us one of your larger datasets for robustness testing. Unfortunately we're lacking large data sets and in AT2 we _really_ want to solve ALL scalability issues.

    Please note that we're available to sign any contracts or NDAs necessary to protect your copyright. We are absolutely certain that both our parties can benefit from this type of cooperation. If you're interest, please contact us directly or, feel free to reply here to get things started.
As usual, we invite you to participate and help us shape this product. Your feedback is very important to us.
Research & Development at Amplify Creations
menace
Posts: 10
Joined: Thu Apr 10, 2014 4:04 pm

Re: AT2 v2.0.3 - Alpha 36

Post by menace »

Cool! Thank you alot for the update! Full Steam ahead @ mobile support please. I know its not easy, but i cant wait anymore :D

Greetings
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AT2 v2.0.3 - Alpha 36

Post by Ricardo Teixeira »

menace wrote:Cool! Thank you alot for the update! Full Steam ahead @ mobile support please. I know its not easy, but i cant wait anymore :D

Greetings
Happy to know you liked it. Full steam indeed, we are getting close and I can hardly wait myself ;)

Thank you all for waiting, we shall deliver.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 v2.0.3 - Alpha 36

Post by Diogo Teixeira »

Hey everyone,

We decided to release one last alpha (a37), probably next weekend or beginning of next week, before Beta 1:
  • • Multiple property names per-layer; merge some presets (Alloy2+3, Unity5 Metallic+Specular)
    • Allow texture rename and move without requiring a VT rebuild
    • Disabled/error manager rendering mode; Editor: display pattern, Runtime: fallback to 64x64 texture
    • Improved terrain support: Unity 5 fixes + multiple terrains/meshes using same material/tile-set
This way we'll be entirely focused on Mobile, and 2d-mode, for the first beta. If there are any last minute requests for Alpha 37, please let us know.

We also forgot to add an important feature - Procedural Virtual Textures - so we've split the Beta stage in three releases.

Cheers
Research & Development at Amplify Creations
Ronan
Posts: 2
Joined: Fri May 02, 2014 5:33 pm

Re: AT2 v2.0.3 - Alpha 36

Post by Ronan »

In the next Alpha could you update the interface for the Alloy shader to the latest version which has some very useful new features like vertex colouring.
Thanks
Ronan
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 v2.0.3 - Alpha 36

Post by Diogo Teixeira »

Ronan wrote:In the next Alpha could you update the interface for the Alloy shader to the latest version which has some very useful new features like vertex colouring.
Thanks
Ronan
Will do, Ronan! Just realized Alloy 3.0.1 is out.
Research & Development at Amplify Creations
Ronan
Posts: 2
Joined: Fri May 02, 2014 5:33 pm

Re: AT2 v2.0.3 - Alpha 36

Post by Ronan »

Hello Diogo

any update on this next release?

thanks
Ronan
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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

Re: AT2 v2.0.3 - Alpha 36

Post by Ricardo Teixeira »

Ronan wrote:Hello Diogo

any update on this next release?

thanks
Ronan
Hello Ronan,

Our apologies for the delay, it will be available soon.

All the best,
Ricardo Teixeira
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
BitsAlive
Posts: 2
Joined: Sat Apr 26, 2014 8:30 am

Re: AT2 v2.0.3 - Alpha 36

Post by BitsAlive »

Hi guys!

Finally joined the forum! Looking forward to contribute!
How is beta1 coming along? I read on the roadmap that beta1 includes mobile support. Exactly what i need for our current project! :-)

Talk to you soon!
best,
Ron
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AT2 v2.0.3 - Alpha 36

Post by Ricardo Teixeira »

BitsAlive wrote:Hi guys!

Finally joined the forum! Looking forward to contribute!
How is beta1 coming along? I read on the roadmap that beta1 includes mobile support. Exactly what i need for our current project! :-)

Talk to you soon!
best,
Ron
Hi Ron, great to have you on the forum. Beta 1 is coming along quite nicely but unfortunately we hit a few delays, not entirely related to AT2 but still quite time consuming.

We will post an update soon.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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