Im working on a VR game and we are using Amplify Impostors - they are superb!
The only issue we have at the moment is that at a certain distance they start to fade and then disappear. Any way to adjust that distance?
It is not due to LODG culling and Ive turned off dynamic occlusion on them
Cheers
Danny
Impostors disappear at certain distance in VR
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DanielTodorov
- Posts: 5
- Joined: Mon Feb 05, 2018 1:09 am
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DanielTodorov
- Posts: 5
- Joined: Mon Feb 05, 2018 1:09 am
Re: Impostors disappear at certain distance in VR
So I found out that it is caused by mipmapping, but turning off mipmapping or turning on the Mip Map Preserve Coverage didnt work :/
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Impostors disappear at certain distance in VR
Hey there, does this issue only occur in the build, or also in the editor?
Could you confirm if it's VR specific?
Also, can you share a simple sample with the issue present for us to debug on our side?
If possible, please send it over through [email protected], thank you!
Could you confirm if it's VR specific?
Also, can you share a simple sample with the issue present for us to debug on our side?
If possible, please send it over through [email protected], thank you!
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