Hi all,
I'm trying to achieve what was explained here:
http://www.iquilezles.org/www/articles/ ... tition.htm
would you have some ideas?
Avoid visual texture tiling repetition
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- Posts: 17
- Joined: Tue Oct 02, 2018 5:24 pm
Re: Avoid visual texture tiling repetition
I decided to take a crack at this since nobody responded yet. I attempted to use technique 3 in my shader here. My math could be better, but this is the basis of how it works and it works pretty well. The issue with mine is you can see the seams sometimes appear in parts of the rotated texture but this gets fixed if you use seamless textures in combo with the anti-tiling.
Before

After

Before

After

- Attachments
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- Antitilingshader.unitypackage
- (3.66 KiB) Downloaded 3926 times
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Avoid visual texture tiling repetition
Hey there, thank you for pitching in!
Unfortunately this type of request is outside of the scope of our support, we might reach out with tips or suggestions at times for very specific questions, but it won't always be possible to assist in matters that do not involve potential issues or feedback.
Unfortunately this type of request is outside of the scope of our support, we might reach out with tips or suggestions at times for very specific questions, but it won't always be possible to assist in matters that do not involve potential issues or feedback.
Customer Relations at Amplify Creations
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Avoid visual texture tiling repetition
Many thanks @naitoookami! Works very well!! 
