Avoid visual texture tiling repetition

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aleciuf
Posts: 5
Joined: Sun Jan 13, 2019 7:14 pm

Avoid visual texture tiling repetition

Post by aleciuf »

Hi all,

I'm trying to achieve what was explained here:

http://www.iquilezles.org/www/articles/ ... tition.htm

would you have some ideas?
naitoookami
Posts: 17
Joined: Tue Oct 02, 2018 5:24 pm

Re: Avoid visual texture tiling repetition

Post by naitoookami »

I decided to take a crack at this since nobody responded yet. I attempted to use technique 3 in my shader here. My math could be better, but this is the basis of how it works and it works pretty well. The issue with mine is you can see the seams sometimes appear in parts of the rotated texture but this gets fixed if you use seamless textures in combo with the anti-tiling.

Before
Image

After
Image
Attachments
Antitilingshader.unitypackage
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Avoid visual texture tiling repetition

Post by Amplify_Borba »

Hey there, thank you for pitching in!

Unfortunately this type of request is outside of the scope of our support, we might reach out with tips or suggestions at times for very specific questions, but it won't always be possible to assist in matters that do not involve potential issues or feedback.
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aleciuf
Posts: 5
Joined: Sun Jan 13, 2019 7:14 pm

Re: Avoid visual texture tiling repetition

Post by aleciuf »

Many thanks @naitoookami! Works very well!! ;)
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