Hello all,
I have installed the last U5 RC + last version of AmplifyMotion download today 02/23 (which I love and bought several months ago, worked perfectly with Uv4.x)
When I tried to build a webgl version, I got the following error :
IL2CPP error for method 'System.Void AmplifyMotion.SkinnedState::Initialize()' in assembly '/Users/laurenttournier/Documents/Unity/Demo0/player3dBasketU3D5/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll'
Additional information: Build a development build for more information. Sequence contains no matching element
Plus after :
eneric.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeGlobalVariables () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.get_Globals () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethod (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodAndWrappers (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteMethodDefinitionsFor (Unity.IL2CPP.CppCodeWriter writer, System.Func`2 filter, Mono.Cecil.TypeReference type, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, Mono.Cecil.AssemblyDefinition mscorlib, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSource (Unity.IL2CPP.CppCodeWriter writer, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, Mono.Cecil.TypeReference type, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSourceFiles (System.String outputDirectory, System.String fileName, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, IEnumerable`1 typeList, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, System.String outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, System.String outputDir) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TypeReference] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Single[TypeReference] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeType (Unity.IL2CPP.StackAnalysis.Entry entry) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis+<ComputeGlobalVariables>c__AnonStorey2.<>m__0 (Unity.IL2CPP.StackAnalysis.Entry item) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Unity.IL2CPP.StackAnalysis.Entry,Unity.IL2CPP.StackAnalysis.GlobalVariable].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeGlobalVariables () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.get_Globals () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethod (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodAndWrappers (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteMethodDefinitionsFor (Unity.IL2CPP.CppCodeWriter writer, System.Func`2 filter, Mono.Cecil.TypeReference type, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, Mono.Cecil.AssemblyDefinition mscorlib, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSource (Unity.IL2CPP.CppCodeWriter writer, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, Mono.Cecil.TypeReference type, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSourceFiles (System.String outputDirectory, System.String fileName, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, IEnumerable`1 typeList, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, System.String outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, System.String outputDir) [0x00000] in <filename unknown>:0
Thanks for your help,
Laurent
U3D v5Pro RC + build issue with ILCPP on AMotion
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: U3D v5Pro RC + build issue with ILCPP on AMotion
Hello Laurent ,
Thank you for your purchase, we really appreciate the support.
We are about to release a new update that fixes those issues and introduces WebGL compatibility. Send us your invoice number to [email protected] and we will forward you the latest development build not yet available in the Unity Asset Store.
Our apologies for the inconvenience.
Thanks!
Thank you for your purchase, we really appreciate the support.
We are about to release a new update that fixes those issues and introduces WebGL compatibility. Send us your invoice number to [email protected] and we will forward you the latest development build not yet available in the Unity Asset Store.
Our apologies for the inconvenience.
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: U3D v5Pro RC + build issue with ILCPP on AMotion
Thanks,
I have sent the proof of purchase to your support,
We're waiting the fix now.
Congrats for your product, it's easy to use and impressive.
I have sent the proof of purchase to your support,
We're waiting the fix now.
Congrats for your product, it's easy to use and impressive.
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: U3D v5Pro RC + build issue with ILCPP on AMotion
Thanks, we really appreciate it.
Keep us posted and let us know if you run into any issues.
Talk to you soon.
Keep us posted and let us know if you run into any issues.
Talk to you soon.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!