LWRP : PixelatedUV node throws error

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Gruguir
Posts: 1
Joined: Fri Dec 28, 2018 10:03 pm

LWRP : PixelatedUV node throws error

Post by Gruguir »

(up to date UT 2018.3.0f2,LWRP 4.6.0,ASE 161_003)
When trying to use 'Pixelated UV' node i get this error :

Code: Select all

Shader error in 'SpriteTest6_LWRP': undeclared identifier 'pixelateduv600' at line 120 (on d3d11)

Compiling Vertex program
Platform defines: UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF1 SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_FULL_HDR
Also the shader i work is of Lightweight PBR shader type (used for sprite FWIW).
I'm far from a shader expert ^^ could use some help.

EDIT : * That's only when used in a graph linked to vertex offset ! *
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: LWRP : PixelatedUV node throws error

Post by Amplify_Borba »

Hello, thank you for getting in touch and for your support!

We have confirmed that there's indeed an issue with the node, as it was not updated to be used with Unity's SRP.

This situation has been escalated to the developer and the node will be updated as soon as possible in one of the upcoming builds. Please let us know if you come across any other issues, we'll be happy to help!
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