[Solved]Object To World node strange behavior

Node-based Shader Editor
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ShaderCube
Posts: 10
Joined: Fri Dec 21, 2018 9:20 am

[Solved]Object To World node strange behavior

Post by ShaderCube »

According to documentation Object To World node should returns object's actual position on the world
This node will also return the current game object's actual position on the world if Input is left unconnected and its default internal value of (0,0,0,1) is used.
http://wiki.amplify.pt/index.php?title= ... t_To_World

But it seams that instead it returns in camera space? (see .gif)
https://gfycat.com/FabulousWelllitCricket

The same goes to World to Object node. Is it an intended behavior? If so how can I get a position of the object in the world space (without use of C#)?

Unity 2018.3.0f2 HDRP 4.6.0

***edit***
solved with new ASE udpate
Last edited by ShaderCube on Mon Jan 21, 2019 10:55 pm, edited 1 time in total.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Object To World node strange behavior

Post by Amplify_Borba »

Hello, thank you for taking the time to report this issue.

We've managed to replicate this behavior on our side and have escalated the situation to the developer for further investigation.

We'll be sure to get back in touch as soon as we have any related developments.
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