Cant find the Alpha to coverage in new version

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RobRamsay
Posts: 17
Joined: Sat Jun 09, 2018 12:01 pm

Cant find the Alpha to coverage in new version

Post by RobRamsay »

Hi,

I just got the new version from here and looking for the improved shader support for Alpha to Coverage HDRP - PBR

Cant seem to find it under the Blend options.. can you help?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Cant find the Alpha to coverage in new version

Post by Amplify_Borba »

Hello, apologies for not being specific on the changelog, we did in fact add support for Alpha to Coverage to our templates, but at this time it's only present in the Unlit template ( non-SRP ).

Image

In order to use this with the SRP templates, it needs to be added manually to the template's code through the /*ase_all_modules*/ tag, so that it is added automatically, or alternatively if you manually add AlphaToMask On / Off in the template's shader.

Image

Please let me know if this helps, thanks!
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no4me
Posts: 6
Joined: Sat Sep 01, 2018 9:19 pm

Re: Cant find the Alpha to coverage in new version

Post by no4me »

Hi,
just want to ask when it will be added to HDRP properly?

Thank you.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Cant find the Alpha to coverage in new version

Post by Ricardo Teixeira »

no4me wrote:Hi,
just want to ask when it will be added to HDRP properly?

Thank you.
It really depends on how HD develops in the next couple of months, given its fast change rate during their development process, we should probably wait a bit longer before we commit to a specific set of options.

In any case, this is one of our top priorities in regards to HD support as we want to make it as simple as possible to use.

Thanks!
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no4me
Posts: 6
Joined: Sat Sep 01, 2018 9:19 pm

Re: Cant find the Alpha to coverage in new version

Post by no4me »

I'll be waiting, thank you.
RobRamsay
Posts: 17
Joined: Sat Jun 09, 2018 12:01 pm

Re: Cant find the Alpha to coverage in new version

Post by RobRamsay »

I have enabled Alpha to coverage but looks like my shadows no longer cast.
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