Hi.
Our company received some vouchers for ASE by purchasing Unity Pro Licenses. We are using HDRP 4.6.0 which is not compatible at this moment with the Asset Store version of the tool. I tried to download the newest version from the support website, but it requires Product Key or Unity Invoice Number, which we don't receive because we used a voucher. So what shall we do in our case, because we can't use ASE, while we officially have it?
Vouchers and access to latest versions - is it possible?
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- Posts: 10
- Joined: Fri Dec 21, 2018 9:20 am
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Vouchers and access to latest versions - is it possible?
Hey there,ShaderCube wrote:Hi.
Our company received some vouchers for ASE by purchasing Unity Pro Licenses. We are using HDRP 4.6.0 which is not compatible at this moment with the Asset Store version of the tool. I tried to download the newest version from the support website, but it requires Product Key or Unity Invoice Number, which we don't receive because we used a voucher. So what shall we do in our case, because we can't use ASE, while we officially have it?
I've deleted your second post, that's the number you have to use in our download site as described in the instructions.
Let me know if it works as expected.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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- Posts: 10
- Joined: Fri Dec 21, 2018 9:20 am
Re: Vouchers and access to latest versions - is it possible?
It was a bit unclear that Order Number = Unity Invoice Number. But thanks for solving that.
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Vouchers and access to latest versions - is it possible?
We usually reference the invoice number but it seems the Order Number works just as well, the check is entirely done on Unity's side via their store API.ShaderCube wrote:It was a bit unclear that Order Number = Unity Invoice Number. But thanks for solving that.
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!