Unity 2018.3 issue (pink screen)

Node-based Shader Editor
Eugene
Posts: 8
Joined: Wed Jun 13, 2018 4:05 am

Unity 2018.3 issue (pink screen)

Post by Eugene »

I updated Unity from 2018.2.* to 2018.3 and everything become pink. Standard Unity shaders work fine, but all the materials that I make with Amplify Shader Editor broken.

Errors that appear
https://gyazo.com/4a8ea6833a40e2ee1f1eaa19e0267659

I updated Amplify Shader Editor from asset store. Checked that SRPS asset added.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Unity 2018.3 issue (pink screen)

Post by Amplify_Borba »

Hello, you'll need to download the latest build through our website, which contains updated shader templates that support the latest 4.6.0 SRP ( and is not yet available through the Asset Store ).

Do note that you'll have to extract HDSRPTemplates.unitypackage after importing the latest ASE version in order to access the updated templates.

Please let me know if this helps, thanks!
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gponzini
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Joined: Sun Jul 15, 2018 8:50 am

Re: Unity 2018.3 issue (pink screen)

Post by gponzini »

I downloaded the latest package from website, but I continuosly get error in 2018.3.0f2... No way, it throw out a lot of errors and when I import the HDRP template (not legacy, but also with legacy the same) it throws out error OUTPUT GBuffer and doesn't compile... Suggestions?
Eugene
Posts: 8
Joined: Wed Jun 13, 2018 4:05 am

Re: Unity 2018.3 issue (pink screen)

Post by Eugene »

Thank you very much. It works, but with small magic) I should have to open each of my shaders and re-save them.
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Amplify_Borba
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Re: Unity 2018.3 issue (pink screen)

Post by Amplify_Borba »

gponzini wrote:I downloaded the latest package from website, but I continuosly get error in 2018.3.0f2... No way, it throw out a lot of errors and when I import the HDRP template (not legacy, but also with legacy the same) it throws out error OUTPUT GBuffer and doesn't compile... Suggestions?
Which SRP version are you using?

Eugene wrote:Thank you very much. It works, but with small magic) I should have to open each of my shaders and re-save them.
No problem, thank you for letting us know the issue is solved!

Since you've authored your shaders using a different version of the LWRP Template, it's necessary to recompile the shaders in order for them to use the updated one.
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sethhall
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Joined: Mon Jun 25, 2018 11:09 pm

Re: Unity 2018.3 issue (pink screen)

Post by sethhall »

Since you've authored your shaders using a different version of the LWRP Template, it's necessary to recompile the shaders in order for them to use the updated one.
Is there a tool in place to automate this process of shader recompiling? This sounds like it could be very painful to have to recompile by hand... 1 at a time.

Seth
gponzini
Posts: 5
Joined: Sun Jul 15, 2018 8:50 am

Re: Unity 2018.3 issue (pink screen)

Post by gponzini »

Amplify_Borba wrote:
Which SRP version are you using?
HDRP
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Amplify_Borba
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Re: Unity 2018.3 issue (pink screen)

Post by Amplify_Borba »

sethhall wrote:
Since you've authored your shaders using a different version of the LWRP Template, it's necessary to recompile the shaders in order for them to use the updated one.
Is there a tool in place to automate this process of shader recompiling? This sounds like it could be very painful to have to recompile by hand... 1 at a time.

Seth
Unfortunately, when a shader's template is modified, any shader that uses it will always have to be manually recompiled.

gponzini wrote:
Amplify_Borba wrote:
Which SRP version are you using?
HDRP
But which specific version of it, 4.6.0? Our current non-legacy template only supports 4.6.0.
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gasanoff
Posts: 6
Joined: Sun Nov 18, 2018 4:54 am

Re: Unity 2018.3 issue (pink screen)

Post by gasanoff »

Hi guys,
Seems like those instructions are not enough:
http://wiki.amplify.pt/index.php?title= ... g_Pipeline

I did all the steps several times but still can't see SRP section in the menu:
Create > Amplify Shader > SRP >
and all new created shaders (HD PBR or any others from Amplify Menu) are pink.
//example ones are pink to as they supposed to be, I know.

test project is HDRP with some basic components (Shader Graph, VFX Graph, Cinemachine, Playmaker)
Unity 2018.3.0f2
HDRP ver - 4.6.0

is there a installing manual for idiots (or a video maybe?)
Thanks for help!
Attachments
amplify-hdrp.png
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gasanoff
Posts: 6
Joined: Sun Nov 18, 2018 4:54 am

Re: Unity 2018.3 issue (pink screen)

Post by gasanoff »

in SRP readme file it says the correct HDRP shader name is "HD PBR"
HDSRPTemplates.unitypackage
* HD PBR
* HD unlit
Upon unpacking, the templates they may not be instantly available at the ( Create > Amplify Shader > ... ) menu over you project view, but a user can create p.e. a new Amplify Surface Shader, go to its Shader Type menu over the left Node Properties window and select its newly installed template.
So I've created a new shader, it's DH PBR and still renders pink
+ there's an error "output_gbuffer"
Attachments
amplify_hdrp2.gif
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