VRTK + Amplify Color Volumes
VRTK + Amplify Color Volumes
Has anyone had any luck getting color volumes working with VRTK? I'm sure I'm just not getting a collision with the volume but I'm not sure how to achieve this.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: VRTK + Amplify Color Volumes
Hello! Amplify Color volumes should work in the same way as if you were using any other camera, VRTK shouldn't be causing any issues.
We'll need more information regarding your setup in order to best help you, a sample would be ideal. You can also use a proxy mesh ( Trigger Volume Proxy ) instead of the camera, in this case you could use the player prefab for position tracking, more information can be found in the Wiki Manual.
We'll need more information regarding your setup in order to best help you, a sample would be ideal. You can also use a proxy mesh ( Trigger Volume Proxy ) instead of the camera, in this case you could use the player prefab for position tracking, more information can be found in the Wiki Manual.
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Re: VRTK + Amplify Color Volumes
Issue solved! it was a silly mistake, we had done some optimization in the "Physics Manager" so that objects on "Default Layer" could not collide with each other. So all I needed to do was make sure the triggers were on a layer that was "allowed" to collide with the Layers we use for cameras.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: VRTK + Amplify Color Volumes
Thank you for letting us know and for sharing the details!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!