The color is not shifted in the example I've shared, it seems more saturated since I had the Color Space set to Gamma instead of Linear at that time, you can verify this by directly connecting the main Texture Sample to the Frag Color port.
Other than this setup, I'm not really sure on what to suggest, as it seems to be the one that most closely resembles the sample that you've provided.
Unlit Shader is Semi Transparent, Render order?
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Unlit Shader is Semi Transparent, Render order?
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Unlit Shader is Semi Transparent, Render order?
I'll take a look then, I feel like the over-saturated nature of it stays with it because of the multiply function, but I'll try it out. Sorry I didn't realize this went on to page 2.
Thanks for the help.
Thanks for the help.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Unlit Shader is Semi Transparent, Render order?
No problem, please let us know if this works out for you!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Unlit Shader is Semi Transparent, Render order?
This works brilliantly for the layer stacking. I never thought to try just going in the alpha input separately on the lerp for whatever reason, thanks! I am trying to determine the best way to try to control the mask fading out. Right now it pretty much *just works but I am imagining at some point I may want to control the fade out a little faster or slower based on distance from the surface. I'll play around with it, thanks again.
Cheers.
Cheers.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Unlit Shader is Semi Transparent, Render order?
No problem, glad we could help.
Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps and your feedback is extremely valuable to us!
Feel free to get back in touch if you have further issues or questions, thanks!
Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps and your feedback is extremely valuable to us!
Feel free to get back in touch if you have further issues or questions, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!