Hello,
I have a shader working now that works fine in edit mode and game mode that fades out based on how close the camera is to the object but for some reason when I add the Depth Fade node into the mix I am getting weird artifacting in the transparent part of the shader. This seems to be related somehow to depth issues from the stereo camera since the artifacts look like the objects that this object with this shader applied is trying to draw on top of. I am currently using single-pass VR within the LWRP in Unity 2018.3b5.
Attached a copy of the shader.
Thanks in advance!