Hello,
Is there any type of breakdown on how one could author planar reflections with an amplify shader? I know this is a bit of a loaded question as it requires some c# scripts. I've found some useful planar reflection assets in the unity store (specifically the PIDI Planar Reflections). However since I'm using my own custom shader via Amplify, trying to translate some of their shaderlab components isn't very trivial (at least not for me).
Has anyone in the community setup Planar Reflections (for mobile?) using Amplify?
Thanks,
Seth
Planar Reflections
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Planar Reflections
Hello Seth, unfortunately we don't have any specific sample for this specific effect, as it can be quite complex setting it up for displaying reflections correctly by only using nodes, meaning that you're likely to have to resort to additional scripting, as you've mentioned.
You may still want to look into our Water, Refracted Shadows and Reflect Refracted Soap Bubble samples, and I would strongly recommend that you check out this Mirror Reflection Shader example, or Unity's Screen Space Reflection as an alternate and quick solution.
You may still want to look into our Water, Refracted Shadows and Reflect Refracted Soap Bubble samples, and I would strongly recommend that you check out this Mirror Reflection Shader example, or Unity's Screen Space Reflection as an alternate and quick solution.
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Re: Planar Reflections
Thanks for the response.
Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.
Seth
Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.
Seth
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Planar Reflections
No problem, happy to help.sethhall wrote:Thanks for the response.
Unfortunately our game is forward lit and cannot take advantage of SSR. I will continue investigating, thank you for the response.
Seth
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