Hi Amplify Forum!
I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...
Thanks in advance
Deferred Decals
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Deferred Decals
Hello!
Could you please elaborate on what you wish to achieve?
Do you want to create your own decal shaders similar to the Deferred Decals system?
Could you please elaborate on what you wish to achieve?
Do you want to create your own decal shaders similar to the Deferred Decals system?
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