Hi. I Followed Tutorial And Everything Was Fine Until i Converted Material's Into AT's shaders Then Suddenly Everything Became Black (it's not Because of Culling Mask) I tried All Shaders Under AT But all of them are black(they had textures)
Ricardo Teixeira wrote:Hey there!
Which Preset did you use in the Virtual Texture?
Any warnings or errors?
We also need to know your current Unity and AT2 version.
Thanks!
xhtml wrote:Ricardo Teixeira wrote:Hey there!
Which Preset did you use in the Virtual Texture?
Any warnings or errors?
We also need to know your current Unity and AT2 version.
Thanks!
thank you for Support I Didn't Exactly Followed Guide. That Problem Fixed But Now I Have Worse Problem When I Click Button Update Or Rebuild On Virtual Texture if Selected Folder Contains More Than 5,6 material After Sometime When Rescaling Textures Unity Not Responded I Give It Time But that's Not Working. My System's specs:
core i7 6700k 4.00 GHz
16 GB RAM
GTX 1060
SSD Hard
Ricardo Teixeira wrote:xhtml wrote:Ricardo Teixeira wrote:Hey there!
Which Preset did you use in the Virtual Texture?
Any warnings or errors?
We also need to know your current Unity and AT2 version.
Thanks!
thank you for Support I Didn't Exactly Followed Guide. That Problem Fixed But Now I Have Worse Problem When I Click Button Update Or Rebuild On Virtual Texture if Selected Folder Contains More Than 5,6 material After Sometime When Rescaling Textures Unity Not Responded I Give It Time But that's Not Working. My System's specs:
core i7 6700k 4.00 GHz
16 GB RAM
GTX 1060
SSD Hard
Glad to know the first problem is fixed.
That's an odd issue, AT2 can handle thousands of assets without any problems.
Is it a multi-tile collection?
What's the size of the textures?
Thanks!
Ricardo Teixeira wrote:I meant the size of the original textures used by your material.
xhtml wrote:Ricardo Teixeira wrote:I meant the size of the original textures used by your material.
Together they are about 40,45 and Separately Between 64 and 4096 (Most Of Them Are 2048)
Ricardo Teixeira wrote:xhtml wrote:Ricardo Teixeira wrote:I meant the size of the original textures used by your material.
Together they are about 40,45 and Separately Between 64 and 4096 (Most Of Them Are 2048)
That's very odd, could you possibly be running out of disk space?
We would be happy to examine a sample on our side!
Let me know.
Users browsing this forum: No registered users and 8 guests