Hello, I'm currently using "Real World Terrain" unity asset to create terrain, and evaulation of AT2.
I want to ask. How can I use Amplify Texture and also use Unity standard terrain painting?
I don't want to cover whole terrain with texture. I would like to paint small details on it. Is AT2 capable of?
I'm currently using 64 tiles of terrain with pre-generated satellite texture as pattern for painting.
Many thanks
Terrain paint
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Terrain paint
Hello,private_fox wrote:Hello, I'm currently using "Real World Terrain" unity asset to create terrain, and evaulation of AT2.
I want to ask. How can I use Amplify Texture and also use Unity standard terrain painting?
I don't want to cover whole terrain with texture. I would like to paint small details on it. Is AT2 capable of?
I'm currently using 64 tiles of terrain with pre-generated satellite texture as pattern for painting.
Many thanks
You would need a custom shader but please keep in mind that AT2 only supports Terrain Coverage Albedo and Normal, not the actual splats.
What exactly do you need to virtualize?
Thanks!
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