Hey guys,
is there any opportunity to add a switch for realtime and baked emissions?
The regular unity shaders have that. How can I manage that with ASE?
Thanks a lot.
Lance
Emission baked/realtime Switch
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Emission baked/realtime Switch
Hello, thank you for getting in touch and for your support!
Unfortunately, I'm not quite sure if this is possible at this time, I'll have to register it to the developers for further investigation and we'll get back in touch as soon as we have any developments to share.
Apologies for the inconvenience.
Unfortunately, I'm not quite sure if this is possible at this time, I'll have to register it to the developers for further investigation and we'll get back in touch as soon as we have any developments to share.
Apologies for the inconvenience.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Emission baked/realtime Switch
Hello! We've just released a new ASE build ( v1.5.6 ), which you can download through our website, that includes the requested feature:

Please let us know if you have any further feedback, thanks!

Please let us know if you have any further feedback, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!