Is there a way to put all those settings as Material Parameters?
It would be nice to have an 'extended' Standard shader template or default slate.
- ZTest - ZWrite at the material parameter level.
- Stencil values
- Color Masks
- So on and so forth
I find myself duplicating shaders or packing functionality into ASE Functions and using them on container files, such as:
- FeatureFX-AlphaBlended
- FeatureFX-Premultiplied
- FeatureFX-NoDepth-Stencil-Read
Hope it's clear.
Edit:
My bad! Just saw a nifty little feature NEXT to the values, like MaskClip, blend modes, etc. It's a very small dot that when clicked allows the use of a parameter value.
Will try that.
Thanks a lot.
Odd behaviour with objects of differing scale.
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amartinez1660
- Posts: 2
- Joined: Wed Aug 22, 2018 6:51 pm
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Odd behaviour with objects of differing scale.
Hello, thank you for getting in touch!
Glad you've managed to find how to reference custom properties, we do have a short entry in our wiki manual for this that I'm going to share here for future reference:
ASE Wiki - Referencing Custom Properties
Please let us know if you have any further questions, thanks!
Glad you've managed to find how to reference custom properties, we do have a short entry in our wiki manual for this that I'm going to share here for future reference:
ASE Wiki - Referencing Custom Properties
Please let us know if you have any further questions, thanks!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!