Clarification on Polybrush compatibility

Node-based Shader Editor
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kippernicus
Posts: 5
Joined: Tue Aug 21, 2018 3:45 pm

Clarification on Polybrush compatibility

Post by kippernicus »

I"m looking to purchase Amplify Shader and I was hoping to get some clarifibation about compatibility between Amplify's vertex color shaders and Polybrush's vertex painting feature.

Is it possible to use Polybrush's rgba-based painting feature to drive a vertex color-based terrain shader within Amplify? Additionally: if so, will the materials update on-the-fly as I modify that mask using Polybrush's paint tool or will the shader need to be recreated/refreshed? Thank you.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Clarification on Polybrush compatibility

Post by Amplify_Borba »

Hello, thank you for getting in touch and for your interest!

You are able to access vertex color through the Vertex Color node inside ASE.

Materials should also be updated on the fly as the mesh itself is updated.

Please let me know if you have any further questions, I'll be happy to elaborate, thanks!
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kippernicus
Posts: 5
Joined: Tue Aug 21, 2018 3:45 pm

Re: Clarification on Polybrush compatibility

Post by kippernicus »

Thank you, Borba!
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Clarification on Polybrush compatibility

Post by Amplify_Borba »

No problem, glad to help!

Please don't hesitate to get back in touch if you have any further questions.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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