WaterColor

Node-based Shader Editor
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JoseVargas
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm

WaterColor

Post by JoseVargas »

How can i do that? is it posible with amplify?
Image
JoseVargas
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm

Re: WaterColor

Post by JoseVargas »

this is what I have chieved

Image
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: WaterColor

Post by Ricardo Teixeira »

JoseVargas wrote:this is what I have chieved

Image
Greetings,

Interesting results, looking forward to see the final result.

In order to apply a texture to a shadow, you can use the following node setup as a simple starting point:

Image

Here is a more advanced example, with additional control:

Image

Do note that adjusting shadow appearance is not as straightforward as it might seem, some advanced techniques such as NGSS actually involve replacing Unity's built-in system.

Be sure to let us know if you have any followup questions.

Thanks!
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JoseVargas
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm

Re: WaterColor

Post by JoseVargas »

Image
WIP if any one wants to help me are welcome
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