Secondary Camera for Portraits?

Development feedback for early adopters.
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katapult
Posts: 1
Joined: Fri Mar 09, 2018 3:56 pm

Secondary Camera for Portraits?

Post by katapult »

Has anyone had any experience successfully using a secondary camera with AmplifyTextureCamera assigned to generate character portraits at run-time?

Since our camera is disabled by default and only active in the hierarchy when generating the portrait texture, we are getting low resolution images because it takes some time for Amplify to "warm up". I have been working with coroutines to allow time for the camera to get settled before doing the render to texture, but only with mixed results so far.

Anyone have any experiences they can share or thoughts?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Secondary Camera for Portraits?

Post by Amplify_Borba »

Hello, thank you for getting in touch!

This might be a very specific case, I'm not sure if other users have dealt with similar requirements. In any case, as we mentioned via email, post core development we'll definitely look into providing better ways to manage this type of situations.
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