Any news or updates?

Development feedback for early adopters.
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visionastral
Posts: 16
Joined: Tue Feb 16, 2016 4:06 pm

Any news or updates?

Post by visionastral »

Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Any news or updates?

Post by Ricardo Teixeira »

visionastral wrote:Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
Greetings,

Rest assured that AT2 won't be deprecated any time soon ;)

We recently added support for Unity 2017.x, and Xbox One and Android support (beta). The latest version should be available via our download system in a week or so.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
visionastral
Posts: 16
Joined: Tue Feb 16, 2016 4:06 pm

Re: Any news or updates?

Post by visionastral »

Exactly what I wanted to read.
Thanks!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Any news or updates?

Post by Ricardo Teixeira »

visionastral wrote:Exactly what I wanted to read.
Thanks!
No problem!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
PerunCreative
Posts: 8
Joined: Tue Jun 20, 2017 5:28 pm

Re: Any news or updates?

Post by PerunCreative »

Ricardo Teixeira wrote:
visionastral wrote:Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
Greetings,

Rest assured that AT2 won't be deprecated any time soon ;)

We recently added support for Unity 2017.x, and Xbox One and Android support (beta). The latest version should be available via our download system in a week or so.

Thanks!
Hi,

any news about the update? Also could you give us more information about what are you planning to add in the near future? Dx12/Vulkan support would be awesome.
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Any news or updates?

Post by Ricardo Teixeira »

PerunCreative wrote:
Ricardo Teixeira wrote:
visionastral wrote:Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
Greetings,

Rest assured that AT2 won't be deprecated any time soon ;)

We recently added support for Unity 2017.x, and Xbox One and Android support (beta). The latest version should be available via our download system in a week or so.

Thanks!
Hi,

any news about the update? Also could you give us more information about what are you planning to add in the near future? Dx12/Vulkan support would be awesome.
Hey there,

Thank you for getting in touch, we hope all is going well with your project!

First off will be support for the new Scriptable Render Pipeline. We recently added support for Xbox One deployment and will continue to improve AT2 performance and flexibility until we fulfill all pending features.

Vulkan (experimental) is an interesting case but, unfortunately, we don't have any updates at the moment.

Did you run into any specific DX12 issues?

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
PerunCreative
Posts: 8
Joined: Tue Jun 20, 2017 5:28 pm

Re: Any news or updates?

Post by PerunCreative »

Hey there,

Thank you for getting in touch, we hope all is going well with your project!

First off will be support for the new Scriptable Render Pipeline. We recently added support for Xbox One deployment and will continue to improve AT2 performance and flexibility until we fulfill all pending features.

Vulkan (experimental) is an interesting case but, unfortunately, we don't have any updates at the moment.

Did you run into any specific DX12 issues?

Thanks!
Hi,

thanks for that quick answer.

On dx12 the textures are not streamed. I am including image with how it looks like. Everything is black/white except trees and ground, but they are have non-stream materials and they are on different layer.
Attachments
dx12.jpg
dx12.jpg (172.92 KiB) Viewed 35 times
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Any news or updates?

Post by Ricardo Teixeira »

PerunCreative wrote:
Hey there,

Thank you for getting in touch, we hope all is going well with your project!

First off will be support for the new Scriptable Render Pipeline. We recently added support for Xbox One deployment and will continue to improve AT2 performance and flexibility until we fulfill all pending features.

Vulkan (experimental) is an interesting case but, unfortunately, we don't have any updates at the moment.

Did you run into any specific DX12 issues?

Thanks!
Hi,

thanks for that quick answer.

On dx12 the textures are not streamed. I am including image with how it looks like. Everything is black/white except trees and ground, but they are have non-stream materials and they are on different layer.
I see, my mistake, just confirmed that DX12 has not been made available yet, but it's definitely going to be available down the road.

Apologies for the inconvenience.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
PerunCreative
Posts: 8
Joined: Tue Jun 20, 2017 5:28 pm

Re: Any news or updates?

Post by PerunCreative »

Ricardo Teixeira wrote:
visionastral wrote:Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
Greetings,

Rest assured that AT2 won't be deprecated any time soon ;)

We recently added support for Unity 2017.x, and Xbox One and Android support (beta). The latest version should be available via our download system in a week or so.

Thanks!
Hi,

It is more then a week, but still no update. Maybe I am doing something wrong, but in the download section I can only see there version from september
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Any news or updates?

Post by Ricardo Teixeira »

PerunCreative wrote:
Ricardo Teixeira wrote:
visionastral wrote:Hi there!
Is there any update for Amplify Textures 2 in the horizon, since the amplified standard shader is not working properly?
Also, I just want to get sure AT2 is still being developped as I'm planning to release on consoles as well as PC.
I'm far from finishing my game right now, I'm not in a hurry at all, but I would like to be SURE I can count on AT2 for streaming textures, since this can be a huge problem in the future if it is not ported to consoles.
If I can't rely on AT2, I would have to change the internal structures of my worlds, something I don't know if I will be able to do once the project is further down in development.
Simply put, I'm relying heavily on AT2 and I'm a little scared it could be deprecated, that's all. :P
Greetings,

Rest assured that AT2 won't be deprecated any time soon ;)

We recently added support for Unity 2017.x, and Xbox One and Android support (beta). The latest version should be available via our download system in a week or so.

Thanks!
Hi,

It is more then a week, but still no update. Maybe I am doing something wrong, but in the download section I can only see there version from september
Apologies for the inconvenience, we've been working out a few issues on our side but the new version should be available today.

I will forward it to you via PM ASAP!

Thank you for understanding.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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