Hi,
Is it possible to use ASE to create a silhouette shader? I'm aware of the Outline feature built into ASE currently, but this seems to render an outline on all edges rather than just the silouhette based on the camera position.
I've also noticed that with the Outline feature I get floating outlines if my models are using their own imported normals or on intricate details. Calculating normals within Unity fixes this issue but I don't want to manually calculate normals.
I've attached some screenshots to explain what I mean.