When using View Dir (tangent space) or World to Tangent Matrix and turning on tesselation, you get zero on about half of the polygons.
I guess it's something with Vertex Shader + Tesselation ?
Is this anything possible to fix?
Thanks
kurzemnieks wrote:When using View Dir (tangent space) or World to Tangent Matrix and turning on tesselation, you get zero on about half of the polygons.
I guess it's something with Vertex Shader + Tesselation ?
Is this anything possible to fix?
Thanks
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