Phong tesselation not working with blendshapes

Node-based Shader Editor
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illinar
Posts: 13
Joined: Thu May 04, 2017 4:33 pm

Phong tesselation not working with blendshapes

Post by illinar »

Phong tesselation is not working on a skinned mesh (or any mesh) that has blendshapes. Is that a known limitation or a bug?

I mean of course, that tesselation itself is working but without phong smoothing. Starts working when I remove all blend shapes.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Phong tesselation not working with blendshapes

Post by Amplify_Borba »

Hey there!

We're not quite sure about this since Amplify Shader Editor uses the Tessellation technique provided by Unity, so we'll have to investigate it.

Have you tried to replicate this issue using Phong Tessellation in Unity's Standard shader to see if the problem still persists?
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illinar
Posts: 13
Joined: Thu May 04, 2017 4:33 pm

Re: Phong tesselation not working with blendshapes

Post by illinar »

Sorry, correction: I might have some broken models. I tried to reproduce the issue but with no success. Currently, I can't reexport those models as FBX or import them into some programs. Newly exported models work fine.

I tried Tesselation shaders from the free Alloy package, by the way. Same thing.

I'll let you know if I'll have this issue again. Probably just broken models somehow. Thank you.
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