Hello.
I need custom lighting model.
and, I want to write in .cginc file.
I use changed code as attached.
If you could provide this features, I will be happy.
Attached:
StandardSurface.cs and sample files.
(It is base on v1.4.2.001)
https://drive.google.com/open?id=1wB77N ... AE9MvgZKYk
Custom LightModel from .cginc file
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Custom LightModel from .cginc file
Thank you for getting in touch sunrice!sunrice wrote:Hello.
I need custom lighting model.
and, I want to write in .cginc file.
I use changed code as attached.
If you could provide this features, I will be happy.
Attached:
StandardSurface.cs and sample files.
(It is base on v1.4.2.001)
https://drive.google.com/open?id=1wB77N ... AE9MvgZKYk
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Amplify_RnD_Rick
- Posts: 40
- Joined: Wed Mar 01, 2017 6:33 pm
Re: Custom LightModel from .cginc file
Hi sunrice,
We apologize on the delay over our response! Thank you so much for your patience!
Being able to write on .cginc is quite the interesting idea and we might be able to extend our templates system to incorporate that.
Regarding the custom lighting model, we've analysed the sample you sent and everything seems to be working correctly and using the functions declared over the UnityStandardCustom.cginc ( which is also a really cool idea ). Is it possible for you to give additional information on what you require, or what feature/functionality is missing from our end?
We apologize on the delay over our response! Thank you so much for your patience!
Being able to write on .cginc is quite the interesting idea and we might be able to extend our templates system to incorporate that.
Regarding the custom lighting model, we've analysed the sample you sent and everything seems to be working correctly and using the functions declared over the UnityStandardCustom.cginc ( which is also a really cool idea ). Is it possible for you to give additional information on what you require, or what feature/functionality is missing from our end?
Re: Custom LightModel from .cginc file
Thank you for your reply
No more need.
I develop new asset that is Unity Standard shader property debugger.
If you support custom .cginc file, It is compatible with ASE.
I will be make another feature, we see again in the forum.
No more need.
I develop new asset that is Unity Standard shader property debugger.
If you support custom .cginc file, It is compatible with ASE.
I will be make another feature, we see again in the forum.