Hi.
This happened to me a while ago and just now as I updated ASE that I could replicate (i think...)
In the images below you see a strange effect on the outline. It's like the outline is there, but invisible. You can see that when the object is selected in the editor and the Unity built-in orange outline overlap that invisible space.
It starts as soon as I activate tessellation. I know that outline plus tess is not yet fully implemented but the fact is it breaks my ASE. If I deactivate tess, the problem is still there, and it spread like a virus on all other shaders. Every shader with outline stops working and if I create a new one and activate outline it already comes with this problem.
If I copy the shader to another project, it has the same bug effect.
I've attached a version of the Outline.shader example after I did the on/off tess.
Is this really a bug or my ASE is broken?
PS.: only the outline stops working, all other features are ok.