Edit Triplanar Mapping UVs

Node-based Shader Editor
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peterkungen
Posts: 2
Joined: Thu Nov 16, 2017 10:49 pm

Edit Triplanar Mapping UVs

Post by peterkungen »

Image

Hi and thanks for a great tool!

I'm struggeling to get the effect that is to panner the sides of a triplanar mapping(2). Texture Sample (1)works great, but how to achive same result when using Triplanar Mapping? Do I need to edit the shader code, if thats the case, how do I solve that? Or is there another node solution i missed?

Thank you!/ Peter
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Edit Triplanar Mapping UVs

Post by Ricardo Teixeira »

Greetings!

Thank you for getting in touch, we would be happy to help. Unfortunately, the Triplanar Sampler does not allow you to tweak UV parameters as you would a standard Texture Sample node.

If your Triplanar setup requires full control, be sure to check out the Triplanar Sample included in the ASE package. Try adding a multiplier for quick tiling control.

Image

Thanks!
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peterkungen
Posts: 2
Joined: Thu Nov 16, 2017 10:49 pm

Re: Edit Triplanar Mapping UVs

Post by peterkungen »

Thank you so much for the answer, that was exactly the solution I was looking for. Works great! :D
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Amplify_Borba
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Joined: Mon Jul 24, 2017 9:50 am

Re: Edit Triplanar Mapping UVs

Post by Amplify_Borba »

Hey there, not a problem, we're always glad to be of assistance!

Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, the Unity Asset Store thrives on user interaction and direct feedback.
Every bit helps, your feedback is extremely valuable to us!

Feel free to get back in touch with us if you have further issues or questions, thanks!
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