AddPass?

Node-based Shader Editor
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vincismurf
Posts: 6
Joined: Thu Oct 26, 2017 8:03 pm

AddPass?

Post by vincismurf »

Could someone describe the AddPass Checkbox in the RenderOptions?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: AddPass?

Post by Amplify_Borba »

Hello vincismurf,

Thank you for getting in touch!

The "Add Pass" in the rendering options allows the shader to support all scene lights, toggling it off is equivalent to the Unity's Shader Language parameter "noforwardadd", disabling the forward rendering pass so that the shader only supports one full directional light, which could be useful to optimize the shader for mobile applications.

Do you happen to be looking for Multi-Pass support? It should be available soon via Shader Templates!

Please let me know if you have any further questions, thanks!
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vincismurf
Posts: 6
Joined: Thu Oct 26, 2017 8:03 pm

Re: AddPass?

Post by vincismurf »

Thanks,

Yes I was looking for Multi-pass support. Please update this thread when the Multipass is ready.

Cheers
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: AddPass?

Post by Amplify_Borba »

Thank you for your confirmation, we'll be sure to get back in touch as soon as Multi-Pass is supported!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
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