Hello all
I am trying to make a 3 texture height blend.
With 2 texture works ok... but i can't realize how to blend the third texture.
Here my shader
Anyone have an idea ?
Thank you!
3 Texture Height Blend
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: 3 Texture Height Blend
Hello argenzio,
Thank you for getting in touch!
In order to achieve a 3 way blend, you may use a second lerp node to interpolate between the result of the first lerp node ( first and second height maps ) and the third height map.
I'm sending a screenshot attached for your convenience.
Check your PM for a sample.
Please do let me know if this works out for you, thanks!
Thank you for getting in touch!
In order to achieve a 3 way blend, you may use a second lerp node to interpolate between the result of the first lerp node ( first and second height maps ) and the third height map.
I'm sending a screenshot attached for your convenience.
Check your PM for a sample.
Please do let me know if this works out for you, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: 3 Texture Height Blend
Thank you, it helps me a lot!
Now the POM Heights Blends works very good with 3 texture.
Next step is to support height blending based on Vertex Color.
I try to use Multiply and Add.. but gave me strange blending... what it is the best way?
Thank you for your support.
Ruggero
Now the POM Heights Blends works very good with 3 texture.
Next step is to support height blending based on Vertex Color.
I try to use Multiply and Add.. but gave me strange blending... what it is the best way?
Thank you for your support.
Ruggero
Re: 3 Texture Height Blend
I attach the shader.. since the screenshot is too small.
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: 3 Texture Height Blend
Hello!argenzio wrote:I attach the shader.. since the screenshot is too small.
Does the sample shared privately not include support for vertex painting?
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: 3 Texture Height Blend
Really can't thank you enough Ricardo.
Everything seems to work fine now.. I was really far from the right way.
I will post the result as soon I will finish it.
Everything seems to work fine now.. I was really far from the right way.
I will post the result as soon I will finish it.
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: 3 Texture Height Blend
No problem, happy to helpargenzio wrote:Really can't thank you enough Ricardo.
Everything seems to work fine now.. I was really far from the right way.
I will post the result as soon I will finish it.

We should be able to include that sample in the ASE package soon.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: 3 Texture Height Blend
Ok I talk too soon.... seems there is a problem with the third layer blend in the example file you send me.
The second layer blend perfectly with the first.
But the third seems to ignore the depth mask.
Here an example, the grass (third layer) grows on top of the stone (first and second layer).
The second layer blend perfectly with the first.
But the third seems to ignore the depth mask.
Here an example, the grass (third layer) grows on top of the stone (first and second layer).
Last edited by argenzio on Tue Oct 10, 2017 6:07 pm, edited 1 time in total.
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: 3 Texture Height Blend
Hello,argenzio wrote:Ok I spoke too soon.... seems there is a problem with the third layer blend in the example file you send me.
The second layer blend perfectly with the first.
But the third seems to ignore the depth mask.
Here an example, the grass (third layer) grows on top of the stone (first and second layer).
No problem, we would be happy to help. Can you send a Material-Texture-Shader sample directly to [email protected] via WeTransfer?
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: 3 Texture Height Blend
I have send you a unitypackage.
Inside "3D PREFAB" folder you will find the prefab.
Thank you so much
Inside "3D PREFAB" folder you will find the prefab.
Thank you so much