Unity Standard Shader using Amplify

Node-based Shader Editor
Adam
Posts: 8
Joined: Wed Mar 22, 2017 2:32 pm

Re: Unity Standard Shader using Amplify

Post by Adam »

Hey, that did the trick :)

I was wondering if its possible to Invert the direction transparency is applied?
Or edit the origin altogether? Like lets say we would like transparency to be applied from all angles simultaneously.
Image

I have also edited the shader to include a texture with an alpha mask to cut out.
Image
And while I am actually quite happy with the result.
The Transparency render is now kinda cramping my style here. Since I would like the leaves texture to not be transparent. :D
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity Standard Shader using Amplify

Post by Ricardo Teixeira »

Adam wrote:Hey, that did the trick :)

I was wondering if its possible to Invert the direction transparency is applied?
Or edit the origin altogether? Like lets say we would like transparency to be applied from all angles simultaneously.
Image

I have also edited the shader to include a texture with an alpha mask to cut out.
Image
And while I am actually quite happy with the result.
The Transparency render is now kinda cramping my style here. Since I would like the leaves texture to not be transparent. :D
Not sure we follow, you could do (1 - X) to invert the result but that means that it will be transparent when seen from the front and opaque at larger angles.

I strongly recommend posting in the official Unity forum, it's the best place to get ideas and feedback on specific shader techniques. Our forum is mostly for technical support.

Join us!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Adam
Posts: 8
Joined: Wed Mar 22, 2017 2:32 pm

Re: Unity Standard Shader using Amplify

Post by Adam »

I will do that :)
ty for help
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity Standard Shader using Amplify

Post by Ricardo Teixeira »

Adam wrote:I will do that :)
ty for help
Awesome, looking forward to seeing it in action!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
nelsonCiofi
Posts: 10
Joined: Fri Jul 07, 2017 4:01 pm

Re: Unity Standard Shader using Amplify

Post by nelsonCiofi »

Hi.

Did you solve the emission problem?
By your description at the beginning of the post, it's the same as mine.
I can't reproduce the Standard Shader setting.
Standard shader has a float property going from 0 to 99 that seems to work differently from anything.
I looked at the standard shader code, but i could not find any help.

Thanks in advance.
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity Standard Shader using Amplify

Post by Ricardo Teixeira »

nelsonCiofi wrote:Hi.

Did you solve the emission problem?
By your description at the beginning of the post, it's the same as mine.
I can't reproduce the Standard Shader setting.
Standard shader has a float property going from 0 to 99 that seems to work differently from anything.
I looked at the standard shader code, but i could not find any help.

Thanks in advance.
Hey there,

Any particular behavior that you intend to replicate not currently possible with ASE?

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
nelsonCiofi
Posts: 10
Joined: Fri Jul 07, 2017 4:01 pm

Re: Unity Standard Shader using Amplify

Post by nelsonCiofi »

Thanks for your fast response.

Yes. I don't know exactly how it works but on the standard shader, when you click on Emission checkbox, on the material editor we get a color property and a float. That color property is different from other colors, it shows more options. And that float goes from 0 to 99 and it is shown as Brightness in that color property. It also seems to increase the radius of that emissive texture, just like the radius property of a normal light component would.

Am I missing something?
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity Standard Shader using Amplify

Post by Ricardo Teixeira »

nelsonCiofi wrote:Thanks for your fast response.

Yes. I don't know exactly how it works but on the standard shader, when you click on Emission checkbox, on the material editor we get a color property and a float. That color property is different from other colors, it shows more options. And that float goes from 0 to 99 and it is shown as Brightness in that color property. It also seems to increase the radius of that emissive texture, just like the radius property of a normal light component would.

Am I missing something?

Hello,

Thank you for the additional information, I'm not sure if there's any specific Unity parameter that we are not considering but we were able to replicate the standard result by multiplying the emissive value. If required, be sure to set it to HDR.

Image

Which ASE version are you currently using?

Looking forward to your reply.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
nelsonCiofi
Posts: 10
Joined: Fri Jul 07, 2017 4:01 pm

Re: Unity Standard Shader using Amplify

Post by nelsonCiofi »

Hi!
Sorry for the delay, I had to format my computer.
And that's it! I was missing that HDR setting.
Thanks a lot!!
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity Standard Shader using Amplify

Post by Ricardo Teixeira »

nelsonCiofi wrote:Hi!
Sorry for the delay, I had to format my computer.
And that's it! I was missing that HDR setting.
Thanks a lot!!
Hey, no problem at all.

Happy to know it's working!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Post Reply