Hello,
I'm currently evaluating Amplify Color for use in a 2D mobile game. Essentially what we want to do is edit the colors of a few select objects in the scene to match the background.
I've taken the color mask sample and copied the setup into my own project. Unfortunately the sample does not take the Alpha of the sprite into account - leading to color correction being applied to transparent areas of the texture.
see below image for the problem (using an invert lut texture).
Any ideas what I could do to fix this?
Thanks