AT2 v2.0.2 - Development Build 2

Development feedback for early adopters.
DonGray
Posts: 11
Joined: Wed Nov 20, 2013 9:26 pm

Re: AT2 v2.0.2 - Development Build 2

Post by DonGray »

Yeah, this hyper frequent updating thing is driving me batty, think I'd like to see some editable options on frequency.
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 v2.0.2 - Development Build 2

Post by Diogo Teixeira »

DonGray wrote:I am running into something new here, though, AT seems to be very aggressive in it's updating.
I may be working in the scene or the editor and it will update often though I haven't really done anything other than click an area or object. Guess at least I know it's working.
Might very well have to do with the Unity auto-save utility I installed.
It's definitely the auto-save. If you have a lot of assets it can take a while. I'll speed it up before the next release.
DonGray wrote:the whole log is almost 4000 pages, is that normal? I created a PDF (5mb) is you want to see it.
Should be pretty large if you had a long Unity session. Would you mind uploading it to WeTransfer? Or DropBox, whatever works.

Thanks
Research & Development at Amplify Creations
DonGray
Posts: 11
Joined: Wed Nov 20, 2013 9:26 pm

Re: AT2 v2.0.2 - Development Build 2

Post by DonGray »

Unfortunately, this is the kind of thing that happens here.
Even though I manually raise the resolution it changes nothing in the scene.
AT sets all converted textures to 64.
I Restored all textures to Unity textures, but still get super low res textures.
Reimporting them does not help.

Image
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 v2.0.2 - Development Build 2

Post by Diogo Teixeira »

DonGray wrote:Unfortunately, this is the kind of thing that happens here.
Even though I manually raise the resolution it changes nothing in the scene.
AT sets all converted textures to 64.
I Restored all textures to Unity textures, but still get super low res textures.
Reimporting them does not help.
Hi Don,

That's how AT2 works. It resizes all textures to 64x64 so you don't run out of memory. In the end they're not even used because all the texturing comes from the VT.

Are you using an Amplify compatible shader? Can you show me both your shader and the material inspector?

When converting materials back to Unity using the conversion tool, AT2 resizes them to the default 1024x1024.

Cheers
Research & Development at Amplify Creations
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