jurassic_queer wrote:
I'm trying to put together a grunge function based off the snow accumulation example shader, something that uses world space to apply a simple bit of dirt to objects. Functions seem like a pretty nice way to reuse and reduce clutter, but it doesn't appear to be saving.
Is there something I'm missing here? Anything I add aside from the three outputs doesn't carry through when I bring the function into a new graph, and if I close the tab and open the function again it's empty aside from the three output nodes. There's only one example function and even if I copy+paste that into a new function it doesn't save.
Also, how do you make comment frames?? I seem to have made one on accident and can copy+paste within the graph it lives in, but have no idea how it happened or how to recreate this. Frames are good! I'd like more of them, please!
jurassic_queer wrote:I feel ridiculous right now! Perforce checked my file back in while I was working, that's why it wasn't saving! Oh my gosh. It's working perfectly fine now, but thank you so much for the fast reply!
Though as long as you're here, could you answer my second question about creating comment frames? I'd love to know how to do it intentionally.
jurassic_queer wrote:Thanks so much!
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