Hello Diogo, Ricardo,
I need to use more than 16 VT in my project but you limit AT2 to 16 VT.
Is this limitation is for mobile or can you go to 70 VT with high end pc ? (ideally i need at least 67 VT)
Thanks,
David
[AmplifyTexture] Using too many Virtual Textures. Maximum is
- Ricardo Teixeira
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Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
Hello David,Itekube wrote:Hello Diogo, Ricardo,
I need to use more than 16 VT in my project but you limit AT2 to 16 VT.
Is this limitation is for mobile or can you go to 70 VT with high end pc ? (ideally i need at least 67 VT)
Thanks,
David
Great to hear from you. We will have to test a few things on our side, it could be possible. Do keep in mind that it might be more performance intensive, memory use will also increase slightly due to the use of larger page tables.
How large would the Virtual Textures be?
We will keep you posted.
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Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
Thanks Ricardo,
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k.
I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script.
I'm testing this right now and i have some troubles (it works fine with a few parts but fail with some) but i need more investigations.
David
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k.
I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script.
I'm testing this right now and i have some troubles (it works fine with a few parts but fail with some) but i need more investigations.
David
- Ricardo Teixeira
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- Joined: Fri Aug 09, 2013 2:26 pm
Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
We will keep you posted on any related developments.Itekube wrote:Thanks Ricardo,
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k.
I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script.
I'm testing this right now and i have some troubles (it works fine with a few parts but fail with some) but i need more investigations.
David
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Ricardo Teixeira
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Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
Problem relates to Unique ID and Asset Bundle use, please refer to the thread below. The problem has been identified and a temporary solution has been made available.
http://amplify.pt/forum/viewtopic.php?f=18&t=362
http://amplify.pt/forum/viewtopic.php?f=18&t=362
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
Regarding the 16 Virtual Texture limit per-scene, unfortunately, we wont be able to increase that amount with the current system.
The update for your other issues is almost ready.
Apologies for the inconvenience.
The update for your other issues is almost ready.
Apologies for the inconvenience.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!