No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.Let us know if the information above helps.
Your binaries and Unity 5.6.0f3 till is good enough.
No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.Let us know if the information above helps.
I meant that if you want to debug your code using the Amplify Texture 2 Trial version you will have to reference the DLL manually in VS. This is only required for the Trial version, the full version does not use a DLL that has to be referenced manually; as a result you wont see the same warnings/errors.Alexey wrote:No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.Let us know if the information above helps.
Your binaries and Unity 5.6.0f3 till is good enough.
Ah, well! How can I reference the AT2 DLL manually right way?you will have to reference the DLL manually in VS
Thank you for the heads up, we will test it on our side as soon as possible; it could always be an undiscovered issue.Alexey wrote:Ah, well! How can I reference the AT2 DLL manually right way?you will have to reference the DLL manually in VS
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.
Apologies for the delay but, unfortunately, we were unable to resolve the issue. It seems to be an actual Unity problem, it's not supposed to but it's injecting references into our DLL. Please try the workaround below and let us know if it works well for you.Alexey wrote:Ah, well! How can I reference the AT2 DLL manually right way?you will have to reference the DLL manually in VS
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.