Get Scene's Ambient Light

Node-based Shader Editor
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keenanwoodall
Posts: 2
Joined: Fri Apr 21, 2017 7:33 pm

Get Scene's Ambient Light

Post by keenanwoodall »

Is saw there was a "Fog and Ambient Colors" node but it's depreciated. Is there a way to access the scene's ambient lighting aka UNITY_LIGHTMODEL_AMBIENT in ASE?
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Get Scene's Ambient Light

Post by Ricardo Teixeira »

Hello,

Thank you for getting in touch, we would be happy to help. Unfortunately, the ASE developer is currently away for the weekend, we will get back to you as soon as possible.

Apologies for the inconvenience.

Thanks!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Get Scene's Ambient Light

Post by Ricardo Teixeira »

keenanwoodall wrote:Is saw there was a "Fog and Ambient Colors" node but it's depreciated. Is there a way to access the scene's ambient lighting aka UNITY_LIGHTMODEL_AMBIENT in ASE?
Hello,

That is the correct node used to access it. Unfortunately, UNITY_LIGHTMODEL_AMBIENT is a legacy built-in shader variable; it might not work as expected.

Be sure to let us know if you have any additional questions, we would be happy to elaborate.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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