Get Scene's Ambient Light

Node-based Shader Editor

Get Scene's Ambient Light

Postby keenanwoodall » Fri Apr 21, 2017 7:36 pm

Is saw there was a "Fog and Ambient Colors" node but it's depreciated. Is there a way to access the scene's ambient lighting aka UNITY_LIGHTMODEL_AMBIENT in ASE?
keenanwoodall
 
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Re: Get Scene's Ambient Light

Postby Ricardo Teixeira » Fri Apr 21, 2017 8:45 pm

Hello,

Thank you for getting in touch, we would be happy to help. Unfortunately, the ASE developer is currently away for the weekend, we will get back to you as soon as possible.

Apologies for the inconvenience.

Thanks!
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Ricardo Teixeira
 
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Re: Get Scene's Ambient Light

Postby Ricardo Teixeira » Mon Apr 24, 2017 10:57 am

keenanwoodall wrote:Is saw there was a "Fog and Ambient Colors" node but it's depreciated. Is there a way to access the scene's ambient lighting aka UNITY_LIGHTMODEL_AMBIENT in ASE?


Hello,

That is the correct node used to access it. Unfortunately, UNITY_LIGHTMODEL_AMBIENT is a legacy built-in shader variable; it might not work as expected.

Be sure to let us know if you have any additional questions, we would be happy to elaborate.

Thanks!
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Ricardo Teixeira
 
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