AO vs The Lab Renderer

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AO vs The Lab Renderer

Postby mm_ash » Mon Jan 09, 2017 10:00 pm

First of all - thank you for such great products!
I have only one problem, maybe you can help me with that. Using The Lab Renderer it not work I guess because of some special code in vr_standard shader, but Ambient Occlusion from Cinematic Image Effects works fine. Any adea what could be different?
mm_ash
 
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Re: AO vs The Lab Renderer

Postby Ricardo Teixeira » Mon Jan 09, 2017 11:30 pm

mm_ash wrote:First of all - thank you for such great products!
I have only one problem, maybe you can help me with that. Using The Lab Renderer it not work I guess because of some special code in vr_standard shader, but Ambient Occlusion from Cinematic Image Effects works fine. Any adea what could be different?



Hello,

Thank you for getting in touch, we would be happy to help. We will run a few tests on our side and get back to you as soon as possible. We could really use some additional information in order to debug the issue.

-Unity and Lab Renderer version
-Amplify Occlusion version
-Amplify Occlusion settings (screenshot)
-List of any other used image effects

Thanks!
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Re: AO vs The Lab Renderer

Postby mm_ash » Mon Jan 09, 2017 11:36 pm

Thank you Ricardo!
Already have sent you a reproducing project on mail.
Can`t attach it here by security reasons (because it contains your sources) ;)
mm_ash
 
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Re: AO vs The Lab Renderer

Postby Ricardo Teixeira » Tue Jan 10, 2017 11:53 am

mm_ash wrote:Thank you Ricardo!
Already have sent you a reproducing project on mail.
Can`t attach it here by security reasons (because it contains your sources) ;)


Hello!

We were able to replicate the issue on our side, we will contact you as soon as it's resolved.

Thank you for your patience.
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Re: AO vs The Lab Renderer

Postby Ricardo Teixeira » Tue Jan 10, 2017 5:53 pm

mm_ash wrote:Thank you Ricardo!
Already have sent you a reproducing project on mail.
Can`t attach it here by security reasons (because it contains your sources) ;)


Hello,

Good news, we identified the issue. Unfortunately, the fix is currently a bit hacked, I will forward it to you privately. There's less precision in the corrected version, hopefully it will not affect the final effect too much. We are going to implement a proper solution for Valve Lab Renderer users, it should be available soon.

Thank you once more for reporting the issue, we really appreciate it.
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Re: AO vs The Lab Renderer

Postby mm_ash » Tue Jan 10, 2017 6:06 pm

Glad to hear that!
BTW.. if you will fix that issue - Amplify AO will be only one solution which works with The Lab Renderer (except default one from Unity), I`ve tested all popular solutions on store (TSSAO,SSAO Pro,SESSAO) :D
mm_ash
 
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Re: AO vs The Lab Renderer

Postby Ricardo Teixeira » Tue Jan 10, 2017 6:14 pm

mm_ash wrote:Glad to hear that!
BTW.. if you will fix that issue - Amplify AO will be only one solution which works with The Lab Renderer (except default one from Unity), I`ve tested all popular solutions on store (TSSAO,SSAO Pro,SESSAO) :D


Awesome, it shouldn't be a problem. ;)
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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