
zhuchun wrote:Hi, I'm following this tutorial https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Writing-A-Custom-Sky-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to make a custom HDRP skybox with ASE now?
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